Hoi4 how to get spg. SPG: The panzer division's mobile artillery.
Hoi4 how to get spg. Pair them up with equally speedy light tanks and you have a cheap infantry-melter that's perfect for minor nations. However, their armor is thinner and only sufficient to resist small cannons, shrapnel, and handheld arms fire. medium spg are hot garbage in this game, replacing 3 tanks in a 13-7 with 2 spg to get a 10-7-2 gains about 2% soft attack but loses 20-30% hard attack as well as losing org, hp, defense, breakthrough, armor, piercing, hardness, and consuming more supply to boot. The light SPG is solid bang for your buck, and will make the division cheaper, in addition to the soft attack gains. has few tanks and a different width, but does classifying it as SPARTY give it more soft attack & less armor as a battalion? Sep 5, 2023 · Back to Artillery research tree. The medium SPG has a 23. Spg, spaa and td versions are also a thing (are these ohter versions even worthed tho?) Also: i probabley wont be able to make enough in time anyways For added effect max out the range of naval bombers and get them to bomb enemy ships in as many areas as possible. In hoi4, captured tanks count as your own tanks, but they still keep their own design template. So there are uses for both. I help Germany defeat the Allies and Comintern, getting a large chunk of France and the USSR, but I always have less war score than Germany at the peace conferences because I have a difficult time building the economy to manufacture a large army, much less a powerful navy or air force. It contributes no organization at all, and will low your recovery. Or did you select a different role than just modern tanks. I like to have a 9/1 standard infantry, which I use basically around the world at any front. The advantage of this is that it will increase the hardness of the division. I myself am an SPG fan and I will say. The reason why medium SPGs are worse than Light ones is because heavy howitzer is unlocked very late in the tech tree, whereas you can just rush 1939 artillery to get medium howitzer. Nov 11, 2023 · It is pretty much the same with the other design, the only thing we change is the main gun and the type of the tank i pointed out. I'm looking to play around with TD's and SPG's a bit, but I'm not exactly sure how to approach templates with them. light, medium, heavy etc. What weapons did you use. Breakthrough is not need to be too high and waste. You could replace the artillery component of that template with heavy SPG if you have the tech and industry. The chassis is the frame of the tank. Using 1 tank in every INF would make the most of these bonuses. (They go faster then the normal tank :)) If you have more production available there are better variants. Aircraft will slaughter any submarine. It has reduced hardness and armour. So, a usual 20w template for me is 6 medium, 4 motorized, or 3 medium, 2 SPG, 3 motorized. With NSB, research the artillery upgrade to get the Close Assault Gun and build a tank and put that on it and then change the type in the dropdown to SPG. 41 votes, 24 comments. Tanks I’m still trying to figure out, but I use a mixture of tanks and motorized to get to either 20 width or 40 width In terms of support companies I use logistics, cav recon, signal, support artillery, and either support anti-air or support anti-tank (depending on the nation). CowboyRonin. Just know that it will also convert any of your own tanks using that template if they are reserves. I think it is also a Theater issue. Mountaineer divisions should be 14-4 or 11-6, with engineers, supp art, maybe supp AA (if they have some armor), maybe logistics. SPG's in general can benefit from a tank designer, and you only pay XP and a bit of production efficiency to upgrade them instead of having to dedicate a lot of time and research. I used to love spamming my HT1's and tunring them into HSPG2's! Aug 1, 2020 · A collection of all division templates and tank & aircraft designs for any minor and major nation. When trying to compare the SPG to a tank, sure you don't get as much breakthrough, armor, or hardness, but there is more or less a limit for how much breakthrough, armor, and hardness is useful. 40w I like to make it a bit more elaborate- 9 medium, 3 SPG, 3 SPAA, 5 motorized. You can give them +5 gun and watch them melt anything they touch that isn't a tank. In return for this you get 20-30 more soft attack, 40-30% more hardness, and some armor which is mostly negligible. heavy and light SPG, sort of, at least in SP where tanks are meant to push infantry. I think making them into SPG is a decent idea. SPGs are great for grinding infantry down extremely quickly. I made light tank artillery and medium tank artillery to go along with my tank destroyer tanks When i create tank divisions it just shows light tank… Reusing IC, and keeping old production semi relevant. But lights have three or four really good use cases. Tanks to provide armor/breakthrough/hardness and a slight increase in attacks, mountaineers to lower the terrain penalty, and then your typical artillery/SPG's to bring the attacks. Feb 9, 2024 · Welcome to the HOI4 forum! You need the No Step Back DLC to get flame tanks. 10. Mods can be downloaded from the Steam Workshop. Or check it out in the app stores a Fallout themed HOI4 total overhaul serving over 300,000 users Oct 17, 2024 · The graphic shows that the mods "Coloured Buttons" and "More Division Icons" have been selected. Their hard attack and piercing capabilities are significantly better than those of standard artillery but inferior to anti-tank, while their soft attack is a fraction of standard artillery. I tried to experiment with adding SPG in, but it's just not worth it unless you go superior firepower doctrine. Jun 12, 2016 · TD's SPG's and MAA are on the right side of a tank model in the armor section. Feb 1, 2023 · Support me on PATREON http://patreon. Merch: https://www. The major stat you get from them is breakthrough. I wouldn't use the light tanks in the latter parts of the game for your mobile tank divisions, but maybe making them into SPG or into flame tanks can help. if you really want to reduce cost while maintaining soft attack use LSPG. So, im making both heavys and superheavys. Cheap to research. For SPGs find a balance of soft attack speed reliability and IC cost, then make a divs (probably least 4) make them 40w with mot inf, try to get around 600 to 700 Soft attack, above 40 org if possible, avoid anything under 30 org. Heavy SPG has enormous soft attack, and the terrain penalties would be compensated for by the mountaineers. Go integrated+airland battle to get maximum out of these bonuses. Only add SPG if you are using light tanks and want attacks, or are using heavy/modern tanks and want attacks at expense of armor. com/channe Dec 22, 2021 · SPG can get +50% SA from techs and doctrines, which means they range from 200%-300% of their vehicle soft attack. SPAA does have one use case, where if you've already got the tank and TD designs you want in your template, but you wanted to add more armour. TDs have a couple uses. I was kind of hoping that as I transition from light to medium tanks I could use the leftover light tanks as SPG-s (sadface). com/feedbackgamingSub to my MAIN YouTube: @DaveFeedBackGaming Sub to my FEEDBACKIRL on YouTube: @FeedbackIRL Sub t Jun 30, 2023 · In this video I will be discussing the difference between Medium SPG and Tank divisions in Hearts of Iron IV. The research time is quite short but then you need to produce that specific model. SPAAs reduce penalties from enemy air superiority and have very high piercing value. (nsb DLC)Hoi4 Tips - The overwhelming power of Railway Guns:https://you Mar 26, 2017 · What is an M. You first research the tank you like,. Heavy SPG is good, but finding a place for it is I used light SP in tank divisions when I upgraded them from 20w to 40w. So when you designed the tank. I'll quickly go over the basics of the supply system before I answer your questions cause it can be a bit confusing: Your Capital represents the origin of your supply, your railways move that supply to supply hubs, and your supply hubs distribute the supply to surrounding troops. 4/3/2 heavy spg will get a LOT farther. You may first need to unlock equipment before using it. Problem with SPG is that it takes 3 width instead of 2 width of tanks. Adding a SPG to it might make supply in remote regions a nightmare, because the 9/1 struggles with that already and then adding a SPG will make it worse. Pure SPG divisions are a good alternative to light tanks, getting insane soft attack stats, however, the medium howitzer is better in my opinion due to the ability to get insane speed stats whilst having 100% reliability. Let's say you're using light tanks (which have the least need for the stats I mentioned), then motorized arty gives 39 damage per 3 width for 269 IC and light SPG gives 50. The 'add_equipment' or 'ae' command can be used with these codes . I will take a look at which division is best fo Although you get the greatest advantage out of SP AA by placing it in mobile units, it can still be used together with leg infantry. . Rule 5: As seen on the screenshots I have some Panzer II-s in stockpile, but for some reason I can't convert them into Light SPG II-s. Medium SPG is weak. So for example in 20 width you loose 3 tanks for 2 SPGs, resulting in to negligible rise of soft attack at the cost of loosing huge amount of breakthrough along Jul 7, 2016 · Regular artillery has lower supply requirements and can be produced faster. In order to produce it yourself, you might want to acquire a license from someone who has already developed some of the units themselves, or go into your research tree and research them. Anti-air artillery has a very powerful air attack, allowing it to shoot down enemy aircraft. Get the Reddit app Scan this QR code to download the app now. Grand battle plan assault gives breakthrough bonuses to everything. This will Increase our Fascism as we need it to be at 40% There is a chance you might get Might Fascist Assault Division. but DONT FORGET TO KEEP YOUR SPEED SAME WITH YOUR MAIN TANK The SPG don't do anything a tank wouldn't do better (except save fuel/IC/resources), and the same is largely true for SPAA compared to towed AA. which will give you some negative effects but it will disappear once Hungary turns fascist. The SPG is going to be dropping practically all of its hard attack, piercing, and breakthrough it would have had as a tank, and is consuming more supply per width. Doesn't always work, but I get lucky sometimes. Aug 23, 2024 · Tank chassis [edit | edit source] Tank chassis types [edit | edit source]. Feb 26, 2022 · Tested a new Hoi4 Division template for defense instead of classic Art. When using SP AA with leg infantry, it is best to focus on improving armor when creating variants and use heavier SP AA. Feb 27, 2023 · it is not actually tank vs SPG, but a combo tank-tank vs combo tank-SPG on armor, piercing, attack, breakthough, cost. Such as howitzers for SPG or anti tank cannons for the anti tank role. So the light SPG is still a major soft attack upgrade and costs half the production, so I don't worry about sticking a couple of them into a medium tank division. 4 per 3 width for 360 IC (on SF right-left 1941 tech), so SPG is more cost effective and width efficient, not mentioning the fact it can be upgraded. < > It is. 4 mech/3 medium/2 medium spg will get farther per push. For the bulk of standard foot infantry I would use regular artillery. g. Each tank model has on the right a TD, SPG, and AA version. No step back. Using specialized mountaineer-tank divisions when you absolutely have to resort to fighting on a mountain is probably your best chance. The motorized artillery has more defense and breakthrough but that is only useful if you are up against enemies with high attack whereas the hardness is always applied. To get anti-air tank support companies you need to first research either light tanks, medium tanks, or heavy tanks and then research the corresponding anti-air variant. Spg and td get both. Stage 3: Now get the Focus Elect a King and at the same you should have enough Political Power to get Fascist Support. I think that's something they're going to fix. Without SPG, you are depending on your breakthrough and org stat to outlast the enemy on the offensive. If you can't - because you're a small minor that can't afford the factories, or because you're fighting the UK and the US with 20k planes each and you lost most of your fighters to the French AF and British strat bombers, then AA will help keep your divisions (or for provincial AA, your industry SPG: The panzer division's mobile artillery. One of my favorite early game divisions is 40-width 8 light spg and 8 motorized. Then on the right side 3 buttons will become active. they borderline reduce overall soft attack and obviously reduce breakthrough and armor a ton. 20w would have 6 LT 4 MOT, 40w would have 10 LT 7 MOT 2 LT-SPG, for an extra bit of soft attack. The SPG's will cost less than half as much per width compared to equivalent tanks, 3 MT3 battalions costs 2100 IC, while 2 MSPG3 battalions only cost SPG - You can use light SPG effectively in 20W light tanks (5-2-2 or 4-3-2 tank-mot-SPG). Also make sure never to send your subs somewhere where the enemy has aircraft. There are 3 little boxes on the right side of each tank research, those are actually r As of right now any tank you build within a certain role (SPG, SPAA, etc) can but upgraded to new versions within that category if you change the mods, but I don't think we can convert from a regular LT into an LT SPG. what are those? i can't find them anywhere. A medium SPG battalion gets 35% more soft attack from the designation but takes up 50% more width, so it's 90% of a medium tank's soft attack per width. Basic categories are light, medium, heavy, modern and amphibious, of which light, medium and heavy can be improved by research. Rt56 isn't exactly a historical mod like BICE or Total War, both of which I'm interested in but can't process a quarter of the redesign in those mods, so I know using these sub classes of armour probably isn't that important. Moves as fast as tanks and packs more soft attack per battalion added than truck towed artillery. 5% higher base soft attack versus a light, but costs 50% more to produce, plus tungsten. SPG hit harder, move faster, and have a slight amount of armor. Jun 11, 2016 · Mobile rocket wagons are in the infantry/motor tab and SPG is in the armor tab. There’s really no place for it. Edit: the variants are also cheaper, since you need less of them per battalion than tanks. Light tanks with SPGs I think get the best soft attack per IC I believe. 2 light spg costs 150-200 ic more than 2 motorized artillery. A place to share content, ask questions and/or talk about the grand strategy game… Adding the SPG modifying on to a tank seems useless. 4/3/2 super heavy spg will basically never stop rolling Tank destroyers are in my experience not useful in single player. It lowers break through, and uses up 3 combat width compared to the 2 combat width a normal tank div uses Archived post. SPG’s have lots of soft attack, so they’re really good for pushing through infantry SPAA’s are good for anti-air I guess. SPGs. Of course you get breakthrough from mediums as well and armor so if the question is which one, most people level up to medium at the least. SPG? I am playing as germany, and I have made a division that requires me to produce M. The stat drop is not that noticeable from heavy to medium. And even if you have air superiority, having AA in your divisions will grind down enemy planes much faster. But a light SPG has 79% higher soft attack versus regular medium tank. More specialized forces might get some SPG. Armor and cost is probably much more important. You can only convert them if you design an SPG or TD template on the same hull. Extremely useful. I checked the following combinations; Pure tank, pure SPG and 50/50 split for all 4 hull types, all combinations either with all motorized or all mechanized. It has different terrain modifiers as well. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. SPGs cost less IC. In reality, the advantage of SPGs over conventional artillery is that they can keep up with advancing armour spearheads without the need to set up and break down the gun for every firing. Only use TD if you are trying to fight an enemy that is using a heavier class of tank than you, andbasically never use in single player. Both maxed out reliebility and soon armor. 2-4 in a 40w is a reasonable amount. If you click them, you can research your TD, SPG or MAA. The reason why i dont change the design is not to spend anymore exp. Shreds CAS like they're nothing. Jun 23, 2023 · In this video I will give an in-depth guide of how to design and implement SPG division templates in Hearts of Iron IV. But it complicates industry a tad. SPG has very high soft attack. youtube. light spg) superior firepower right/right buffs art more than spgs As for how to use them: replace motorised artillery with SPArt in your tank divs, they do the same job just slightly better for a higher cost. I haven’t ever used them so I don’t know how effective they are TD’s have lots of hard attack, and are good for destroying tank divisions. A lot of the upgrades to MRA are locked behind a certain level of artillery tech, and the rocket engine boosts are way ahead of time. This guide is singleplayer oriented and used for causal gameplay. medium spg have much worse attack per ic than light spg. Rarely worth it unless the enemy infantry have very little piercing. After some math and practical testing I have calculated the IC efficiencies and decided on solid tank and division designs. And as a follow up, if you build two identical tanks that can qualify as MT or SPG, then do their battalions have differently scalled benefits? For instance like you mentioned, SPARTY bat. medium SPG, never. Oct 11, 2024 · Although some modern TD's superficially resemble tanks and can sometimes even fill the same roles, they represent a clean break from older SPG's, providing greater mobility and stealth. 398K subscribers in the hoi4 community. If you select anything other than the standard cannons you can select a different role. But I mostly prefer medium/modern tank template, where I don't use SPGs; I used to gradually upgrade my infantry divisions from 10w pure INF to 20w pure INF to 20w 7/2 INF/ART I don't see why you would need such tanks for germany, start making medium as soon as you have decent ones. Only really needed against late game Germany or Soviets Superior firepower only gives a moderate breakthrough bonus, but under airland battle a massive soft/hard attack bonus. Light tanks are also amazing in the early wars when nobody can pierce them and are cheap to produce so you can get them out quick. The TD will generally have 300% of their equipment SA, but with SF doctrine they can boost themselves +20%. mot art has more breakthrough if you use fixed superstructure (e. You might have captured some of it from an enemy. If you can get air superiority with fighters, that's so much better and you should do it. The SPG is an artillery piece, not a tank so it should stand up to comparison with the first. This means you're not worried about armor with them. Using the previously suggested value of 30, they will range from 60-90 SA. This. Be aware that some mods will deactivate the ability to get achievements during gameplay and that some mods are not updated for the latest version of the game which can lead to a system crash. Having 2 different vehicles allow us to efficiently get the best stats and the best cost. tbuwkox znji puhlf onlfgz ijgf msz zqfis khzkzvk qtummpc nssiyxwoa